Author Archives: jasonmccorddesigns

Updates on Design Work

Astronovus: Mercenary Company is now on an indefinite hiatus.  Finishing the design for that game will be a goal for the future, but the scale of the project is too large for me to take on alone at this point … Continue reading

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A Lesson Learned

Since early January, I have been working on Astronovus as an independent study under the supervision and guidance of Dr. Gerald Voorhees.  Throughout this passed term I feel like I have learned a lot about the game design process – … Continue reading

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Scaling The Project Down

For the past week or so I have made a few decisions that will greatly affect the gameplay and overall experience of Astronovus: Mercenary Company.  For those of you who have read the documents prior to the current version, you’ll … Continue reading

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Astronovus Update: Character Classes and Fairness

So I have added a rudimentary combat system, it still needs to be tested and tweaked however.  But this post is more about my progress with the character classes.  Some minor changes have been made such as renaming a couple … Continue reading

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Is an Overhaul Impossible?

I’ve been thinking a lot lately about how I want Astronovus to turn out, but honestly I have been hitting several roadblocks in the process and I think it’s because the entire project isn’t turning out as I want it … Continue reading

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Good Afternoon

Hello everyone. This is my first WordPress post and I’m going to keep it brief as I’m writing it on my phone. This is a work in progress for me. I’ve already posted a page for my pen and paper … Continue reading

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