Scaling The Project Down

For the past week or so I have made a few decisions that will greatly affect the gameplay and overall experience of Astronovus: Mercenary Company.  For those of you who have read the documents prior to the current version, you’ll have seen some major changes in the overall mechanic of character progression and even in the combat.  In roughly one more week I will be posting the newest version of Astronovus with massive updates, including some pretty major scaling down of the game.  By this I mean that players will now only be able to progress 5 ranks instead of 10 (ranks are the equivalent to levels).  I have also decided that until I can work out some of the more massive issues with Engineers and Medics (largely the problem of crafting and how it affects the game experience) they will no longer be a part of the game.  This was not an easy choice to make, but as a single person working on this project, I need to focus on the tactical gameplay aspects I am aiming to achieve.  Perhaps, if this project is successful, then I will be able to give more time and effort to including more ranks, reincorporating the deceased classes, and adding bigger and better things into the armory and abilities section; but until then, I will have to move forward without them.

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